Tuesday, 17 December 2013

analysing film clips (foley)

The children of men

At the start of the 'car scene' you can hear both people (one from the back,one from the front) talking, however in one ear you can hear the man speaking and in the other u can hear the women.
When they are in the car another car on fire rolls down the hill, when this happens you can hear someone say 'go, go were gonna make it' and the other person says ' no, were not gonna make it'. The womens voice is heard in the left ear and the mans voice behind her is in the right ear. 
Another good example of this is when the man opens the car door and smacks the motor bikers away, we hear the engine in one ear and as soon as they have been smacked away  the engine fades out to the other ear.

In this film it is made out of mostly foley shots, for example there are gun shots and screams, bangs and smashes.

The BFG (http://www.youtube.com/watch?v=z1cn-DaMxVA)

At the start of this film there are spirels on the screen, This film starts with panning because there is music/sound in my right ear which then fades of to my left. There is also panning when the giant gets the bottle out of the wooden box, as you hear it in your right ear, and when he is tipping out the stuff from the bottle, it makes a sparkling noise which goes from your right ear to your left but also gets louder once it hits your left ear. The noises of the little girl being scared are also only in your right ear and there is no voice heard in the left ear. one more example of panning in this film is the footsteps, you can hear the right foot in your right ear and the left foot in your left ear.

The lovely bones - lindsey finds evidence. (http://www.youtube.com/watch?v=5y719xX1I5U)

This film has panning as when Lindsey finds the book with all the evidence of her little sisters death she is turning the pages you start of hearing it in your right ear and as the page turns you hear it more in your left ear, you can also hear the speak of the floor boards in your right ear and the squeak when she it putting the wood back.

In another part of the film (http://www.youtube.com/watch?v=M-APah17AQA), they use panning as when he opens the drink for susie you hear the bottle open in your right ear but when it drops onto the floor you her it bang into your left ear. There is also panning when the girl is talking very scared as you can hear her in your right ear but you can hear the man in your left.

Tuesday, 10 December 2013

Saun of the dead evaluation

How did you work as a team?

Our group managed to work as a team by recording most of the sounds together, i thought this was team work as we all took it in turns to makes sounds and let everyone have a chance to create these sounds, which didn't leave anyone out. We also shared our ideas together on what sort of sounds we should create and how to make them. We worked as a team when it came to the editing process because we all helped fit the sounds together to make sure they sounded good and were in time with the   movement. We also worked in a team by creating some of the sounds together and deciding what sounds the best. We also worked in a team as if we didn't think that something looked/sounded right we would tell they group and they would change it so that it suited everyone. We all helped find the sounds we couldn't record, on the internet as well and all decided which sounded most suitable for the video. 

The sound effects i recorded were in sync with the final piece and i think they worked really well with the overall video. 
I think the quality of the video was good and worked well for our target audience because the sounds were appropriate.

Final Piece

I think our final piece went really good because everyone was happy with the clip and thought that our sounds fit really well with the action and movement. I was really happy with the final piece as the sounds i had recorded sounded very realistic and they turned out as well as i wanted them too. I think the overall piece worked well as the sounds we made fit very well with the video and the sounds we made were relevant for the video we were doing.  I think the quality of the final piece is really good because the sounds fit in really well with the video and the sounds are realistic and don't sound like we have just got a microphone and recorded them. The final piece was a lot harder than i thought it was going to be because some of the sounds were really hard to record and we had to record them more than once as when we listened to them they sounded ok but when it came to fitting it into the video it didn't work very well and didn't sound as we wanted it too.





Tuesday, 26 November 2013

Shaun of the Dead- Soundtrack/ Brief


Shaun of the Dead - Soundtrack

Sound effects needed:

  • Footsteps (concrete and shop floor) - Simon - THROUGHOUT
  • Trip (concrete) - (00:01)
  • Footsteps (running) - character - (00:07)
  • Coughing - person - (00:14)
  • Soft groans from zombies - person - could use panning - (00:11 - 00:17)
  • Scratching head - person - (00:19)
  • Opening the fridge - fridge (college/home/Tescos) - (00:26)
  • Cans wobble - energy drink cans - (00:28)
  • Partially closing the fridge - fridge (college/home/Tescos) - (00:33)
  • Simon slips - person - (00:35)
  • Opening the ice cream fridge - fridge (college/home/Tescos) - (00:39)
  • *Grabs cornetto* - object with similar wrapping - (00:41)
  • Closing the ice cream fridge - fridge (college/home/Tescos) - (00:42)
  • *Sigh* - Person - (00:47)
  • Change rattling - copper change - (00:47)
  • Cheesy shop music - YouTube - http://www.youtube.com/watch?v=XKP-KwdT5B8 - (00:20 - 00:48)
       The only sound fx we can't actually create is the shop music, but apart from that, we should be able to create every sound effect.
       We may have to go into a supermarket (like Tesco) to record sound fx for the cans and fridges etc. which may be difficult due to background noise. If this doesn't work we could use the college's fridges or our home fridges. It's easy enough to buy some energy drinks for the can rattles.
       We plan to make the footstep sound fx last, as it will be the hardest to create (due to timing).

       We can use panning for the zombie noises and the shop music, as Simon moves around the store while it is playing and so, realistically, it will sound louder or quieter depending on where he is in relation to the radio.
       We can also use levels in Final Cut to change the volume of each sound effect to make it more realistic.

       We've decided to get the slipping noise off of the Internet, because when we tried to record it it sounded very unrealistic. Ellie and I have started the project whilst Kayleigh is on holiday. We've done all of the basic sounds, like the sighs and coughing. We've also sorted out the panning and the levels of the shop music. 

       We've also gotten a clearing throat sound effect from the internet (http://soundbible.com/782-Clearing-Throat-Male.html), because we were unable to produce a decent sound ourselves - UPDATE - We're not using said sound effect, because it doesn't fit in with the rest of the FX (we can get away with not using it).

       Tescos has too much background noise for us to be able to get high quality fridge sound fx, so we've got some fx from freeSFX.co.uk. We will still be able to do the can fx though. We've made a sound effect for the opening of the fridge door using the college double doors in our corridor. The fridge humming sound we sourced from YouTube.

Tuesday, 15 October 2013

Princess Mononoke evaluation

                               Evaluation of my video - Princess Mononoke

When my group planned our plan, we made a list of all the sounds we needed and how we would make them, for example for the horses shoes we decided to us our feet banging on the ground (in dirt) and tapping with out fingers on the desk in a horse gallop.  Another example of a sound we planned was a swipe of a sword, to make this sound we used a ring on some metal from a picture frame.
we planned each sound out and how we would do it so that the process of making the clip would be easy and run smooth.

The quality of the final product was ok but not brilliant, the sounds which we made showed the audience a clear idea what was happening, also the sound effects fitted nicely with the action and movement of each clip. Our final piece was good and turn out well as our sounds were loud enough and clear however, i think we could have done better with some sounds and put more effort in, for example the first scream doesn't last very long and just cuts off, i think it would be better if we did a shorter recording of a scream then we wouldn't have to crop some of the scream and it would fade out instead of just stoping/ cutting off.

I thought that making the sounds were quite hard because some sounds were to loud or quite and we had to record them again, also some sounds we couldn't record because they were too hard an wouldn't sound like the sound we were trying to aim for. I thought that most of the sounds worked well with out clip and matched the movement of the horses feet, and i also thought that the wind and swords sounded good and realistic.





Tuesday, 24 September 2013

Princess Mononoke - Soundtrack Plan

Sounds

  1. Running horses
  2. Horse snorts/ whinnies
  3. Swords
  4. Screaming
  5. Arrows flying
  6. Dirt
  7. Pierced flesh
  8. Plants rustling
  9. Bridle/ saddle rattling
  10. Footsteps
  11. Bow creaking
  12. Material flowing (cape, balaclava)
  13. Bodies hitting the ground (thud)
  14. Armour clinking
  15. Ambient - birds
  16. Ambient - wind
How and where? Props?
  1. Tongue clicking or cups? - Inside, on a table?
  2. Voice, nose? - Inside, quiet room
  3. Keys scraping against each other? - Inside, quiet room
  4. Voices - Quiet area
  5. Blowing -  Inside, quiet room
  6. Scrape feet in dirt - Outside, non-windy area
  7. Mouth/ tongue (squishy sound) - Inside, quiet room
  8. Rustle plants - Outside, non-windy area
  9. Keys rattling - Inside, quiet room
  10. Walk/ run in the dirt - Outside, non-windy area
  11. Open door (creaking) - Inside, quiet room
  12. Rub clothes - Inside, quiet room
  13. 'Thud', bang hand on table, fall - Inside, quiet room
  14. Can't create
  15. Can't create
  16. Blowing - Inside, quiet room
We will get the sounds that we can't create from www.youtube.com

Tuesday, 17 September 2013

Foley sound

Foley sound

Foley sound is the art of creating sound effects, this can be added as Diagetic and Non Diagetic sound. some examples of this can be a horse galloping in the film, but a man is really using cocoanuts on some sand on the floor. 
Another example of Foley sound is when a pencil drops on the floor, this will happen in the scene but without the sound, To make this sound more realistic there will be a person with pencil and he will also drop the pencil, this makes the sound louder. 
They use Foley because without foley in a film the sounds empty and hollow. The actions they perform can include walking, running, jostling each other, rubbing their clothing, handling props, and breaking objects, all while closely observing the screen to ensure their sound fx are appropriate to the vision.
The Foley artists can clearly see a screen which displays the footage they are to add sound fx to, and they perform their sound effects while watching this screen for timing.













The advantages of foley are to make the film look more interesting and fun, This also brings the audiences attention to the film, This can also make the film seem more realistic, and bring out the actions of the sound, However, copyright can happen when a foley artist uses another foley artists sound.

Jack Foley

Jack Foley (April 12, 1891 - November 9, 1967) Born in los Angeles California, was the developer of loads of different sound effect techniques used in film making. He was involved in the art of Foley, (which is the process of adding sound effects, such as horse feet banging on the floor). Instead of using pre-recorded sounds that were used generically, Jack Foley used synchronising sounds to individual productions to give them more of a realistic feeling. Jack Foley worked on pictures such as Show Boat, Melody  of Love and Operation Petticoat. He also recieved many awards such as the Golden Reel Award.


Diagetic and Non Diagetic

Diagetic sound and non Diagetic sound, Mood, and Meaning and Juxtapostition in Soundtracks.

Diagetic Sound

Diagetic sound is when the sound is already recorded in the scene, this can include voices from characters in the scene, Sounds made from objects interactions and sound made off screen from another character or elements.  some good examples of diagetic sound is when a door is slammed or closed, a train could be departing or voices from other characters on a scene could be having a conversation or arguing.  another example of diagetic sound can be An ornament could fall off the table and smash, or a horses feet tapping on the ground. When using diagetic sound this makes the mood more realistic and gives the audience a calm atmosphere. An example of diagetic sound could be a women and a man having a conversation on the set, another example of this could be a car chase were there is lots of crashing and banging, by using this it makes the scene look more interesting and more realistic to watch. A good example of this is Angus thongs and perfect snogging, (the pool scene), when she jumps in the water you can here the splash, this was sound of the water splashing was already recorded in the scene.

This is what a studio would look like, there are lots of different types of flooring and material to use to create different sounds.











Non Diagetic Sound

Non Diagetic Sound is when music is added in the editing process and not recorded during the scene, This can also include anything added in the past production or a narrators commentary. Some good examples of Non Diagetic Sound is when a character on the screen is thinking, in the editing process there will be a voice over of what that person is thinking, however this wont be recorded in the scene. Another example of this can be cars driving down the road or footsteps of another Character entering a room. There could be a soppy kind of music track this makes the film romantic. A good example of this is Angus thongs and perfect snogging, (the pool scene) as when they kiss in the water a romantic, slow and happy sound tack is added over the top, which makes the scene more romantic and shows the audience something good is happening.

Juxtaposition

juxtaposition is when you play something with something else and it doesn't fit, basically like opposites, For example you could have a couple kissing and its all romantic but there is a scary backing track added, this doesn't fit as you can't put romantic with a scary track as they are almost opposite from one another.
Another example of this can be a horror film, were something scary and bad is happening but there is really nice happy music in the background. One more example of this can be when something sad is happening and they play a really happy music while the person is crying.  

Mood and Meaning


The mood of a film is the Emotional tone of the film, So if the film it quite sad and there is a death they will use a sad and slow backing track to make the audience feel sad and sympathy, and if it is a happy film and someone is getting married or having a party, they will play happy and up beat music which will make the audience feel happy. The Appropriate use of music sets a mood for the audience and can address what is going on, for example, in the pool scene in angus thongs and perfect snogging they play a happy sound track, this shows that something good is going to or is happening, as when the happy music it played, minutes later they kiss.